The Molyjam title I worked on is out now!

This weekend I had the pleasure of working with a great bunch of guys to put together a fun party style game for the first “What Would Molydeux?” game jam. It was my first game jam, but a great one nonetheless. I wasn’t sure of what to expect, but in the end I things turned out great. I had a chance to meet up with some great people, collaborate on a new project, and learn quite a bit along the way.

We wound up using Unity for our project, as our lead programmer had a bit of experience with it. This worked out great for all of us, as it was pretty easy to get set up, and offered something for everyone, in terms of usability. Those who prefer to code in C# could do so, and the same goes with JavaScript. For example, nearly all of our game was done in C# by the other programmers, and I did the menu and GUI in JavasScript.

I also took care of the background art, those flashing numbers before each game, and the silly voice work. Hey, everyone enjoys a good Unreal Tournament reference every now and again, right?

You find find the file here, on the Molyjam submission site, which will also offer more information. Simply download it, plug in your Xbox controller, and get started.  It’s made for 1-4 players, but you will NEED an Xbox remote to play.

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