Stacey Mulcahy writes: Internet of Things with Unity3d, Arduino and Spacebrew

space brewMy co-worker, and web dev ninja, Stacey Mulcahy (@bitchwhocodes) put together a great series of blog posts on how to use Spacebrew ( a web sockets solution built on Node that enables you to create interactive spaces with several clients ) with Unity3d and Arduino & Processing. This is the beginning / start of next week’s bit where she shows how to build your own DDR mat  and hook it into Unity3d,  Arduino, and Processing.

And straight from the source:

This tutorial basically shows you how to send and receive messages to and from Unity – to and from an Arduino that has a simple circuit that will blink an LED. It goes through a) installing a spacebrew server locally, b) hooking Unity to use it with the sdk, c) the Arduino circuit and Processing code and d) connecting them all.

 

Blog posts:

http://thebitchwhocodes.com/2014/07/29/internet-of-things-with-unity3d-arduino-and-spacebrew-part-1/   ( Setting up a local spacebrew sever )

http://thebitchwhocodes.com/2014/07/29/internet-of-things-with-unity3d-arduino-and-spacebrew-part-2/   ( Getting Unity3d to work with Spacebrew )

http://thebitchwhocodes.com/2014/07/29/internet-of-things-with-unity3d-arduino-and-spacebrew-part-3/   ( Getting Arduino & Processing up and running – and hooked in )

 Repo:

https://github.com/bitchwhocodes/Spacebrew-Unity3d-Arduino-Processing

 Powerpoint deck with steps in case that is your jam

https://onedrive.live.com/redir?resid=7F39F5A167CA774F%2112047

PDF

https://onedrive.live.com/redir?resid=7F39F5A167CA774F%2112049

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