Unity just announced the winners (and runners-up) of their Windows contest

Unity   Unity Game Developer Contest 2014

This year we saw over 600 entries. Check out Unity’s page for more information.

First prize ($50,000 USD)

THE BRIDGE BY THE QUANTUM ASTROPHYSICISTS GUILD

The Bridge is a 2D logic puzzle game that forces the player to reevaluate their preconceptions of physics and perspective. It is Isaac Newton meets M. C. Escher. Manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment. The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph.

Second prize ($30,000 USD)

MINI MOTOR RACING BY NEXTGEN REALITY PTY LTD T/A THE BINARY MILL

Mini Motor Racing Windows Store edition features many enhancements over any other version of the game, including several graphical enhancements such as remastered 4k textures, additional lighting/weather effects, reflections and more. There’s a multitude of touch controls for Surface or other touch screens (Wheel, Slide, Tank & Digital) as well as having incorporated full Xbox 360 controller support. The game will run on both RT and Pro Surface tablets, optimizing settings based on the device’s specs, as well as on Windows 8.

 

Third prize ($10,000 USD)

THE VEIL BY WAYWARD PRODUCTIONS LTD

The Veil is an ambient adventure game. Set in a serene arctic underwater region known as The Glass Veil, the player operates a small submersible vehicle and traverses through the area. The game provides a strong visual and aural style that engages the user in the fun of exploration, discovery, immersion, and beauty. The mechanics are minimal to allow the player to fully enjoy the story, art and music.

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  1. Pingback: Unity just announced the winners (and runners-up) of their Windows contest - Dave Voyles for Gaming, HTML5, Startups, & Xbox - Site Home - MSDN Blogs

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