You can listen to the podcast here.
Designer and musician on Pillar, a collection of minigames, each with unique personalities and challenges, which his headed to PS4.
Previously, Michael and I had coordinated the third Indie Games Summer Uprising in 2012, which was a showcase for XNA developers on Xbox 360. Additionally, Michael had created Sententia and released it at the time as well.
As though that’s not enough, Michael finished college this summer, and earned a BA in Computer Science.
We talk about going from C++ to XNA, writing your own engines, the current pricing structure of indie games, and what his experience was like at Full Sail University.
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