Indie Dev Podcast – Ep 19, Michael Hicks

michael Hicks

Listen to the podcast.

I do a podcast from time to time, which you can find at

In this follow up to episode 15, Michael gives a brief postmortem about releasing his first Playstation 4 title.

We discuss the process for getting approved through the ESRB as well as Europe’s PEGI system, in addition to  how to prevent burnout and fatigue from working on one project for too long.

Sony’s fatastic services for independent developers are highlighted as well,  and I inquire about Michael’s decision to stick with MonoGame for his current and future titles.

Download the .mp3

Benjamin Briggs

All music is courtesy of Benjamin Briggs.



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