Today the MonoGame team released 3.4, which includes a flurry of updates, but most importantly, support for Windows 10 Universal Apps and was timed to coordinate with the Build 2015 conference going on right now. I wrote more about what’s coming to Xbox One and Windows 10 for game developers here, following GDC.
What does that mean exactly?
Well Windows Universal Apps work across our entire platform now, and that will include Xbox One. Windows 10 isn’t loaded on the console yet, but at some point in the future it will be there, and I’ll post that information here as soon as it is available.
So if you’re a fan of XNA (RIP) and MonoGame, this is a great opportunity to see how your game on Xbox One. You’ll still have to apply for the ID@Xbox program through their developer portal to get a development kit to test this on. Thanks again, Tom Spilman and team at MonoGame for putting this together!
What about the tools?
MonoGame running as a Universal App on Xbox was tested and shown during our session at Build yesterday: http://channel9.msdn.com/Events/Build/2015/2-637
If you have not got them already W10 and WP10 can be got here https://insider.windows.com/.
The Visual Studio 2015 Release Candidate can be downloaded here. The Visual Studio Tools for Windows 10 are now included in Visual Studio 2015. To install them, in Visual Studio setup select Custom, click next, and select the feature “Universal Windows App Development Tools”.-----------------------