This is my weekly newsletter which covers my favorite stories of the week in the fields of Tech, HTML5, Startups, Game Dev, and Venture Capital.
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- Unity WebGL export on Azure
- Great post by Jason Walters, on how to use Unity’s WebGL exporter. Great timing, as Chrome just killed support for the previous path, which was the pugin that ran in the browser.
- DLD15 – The Four Horsemen: Amazon/Apple/Facebook & Google–Who Wins/Loses (Scott Galloway)
- Many factors come into play when you want to win a horserace. Next to the fastest horse, there’s a need for the best team, perfect daily condition, an extraordinary rider and sometimes also a big bunch of luck. Passionate trademark analyst and L2 founder Scott Galloway will calling out for us the rates of Amazon, Apple, Facebook & Google.
- Announcing media capture functionality in Microsoft Edge
- This feature is based on the Media Capture and Streams specification, developed jointly at the W3C by the Web Real-Time Communications Working Group and the Device APIs Working Group. It is known by some web developers simply asgetUserMedia, which is the main interface that allows webpages to access media capture devices such as webcams and microphones.
- Your favorite Sega games have been turned into wonderful works of art
- I’m definitely grabbing this Streets of Rage painting. Video game art imprint Cook & Becker has just launched a new series of prints, that features a number of notable artists reinterpreting their favorite Sega games as detailed paintings. The collection includes a range of titles, from Shinobi to Jet Set Radio, each rendered by a different artist. Sci-fi artist Killian Eng tackled Phantasy Star, for example, saying that “I remember several older Sega games fondly, but Phantasy Star was my first pick.”
- Git-flow cheatsheet
- Learning Git is like hitting a brick wall. This tool and cheatsheet should definitely help you learn the ropes.
Git-flow are a set of git extensions to provide high-level repository operations for Vincent Driessen’s branching model.
- The path to Parallel JavaScript
- Between the coming release of ES6 and unrelenting competition for JIT performance, these are exciting times for JavaScript. But an area where JS still lags is parallelism—exploiting hardware acceleration by running multiple computations simultaneously. I’d like to present some experiments we’ve been doing in SpiderMonkey with a low-level, evolutionary approach to extending JavaScript with more flexible and powerful primitives for parallelism.
- Building Sega Genesis games in 2015
- Great blog that I stumbled across a few weeks ago, where a game developer is going through the process of collecting Genesis dev hardware and creating games from scratch. It’s amazing to see how much detail he puts into it. Great way to learn Assembly!
- Primrose – a WebGL editor inside of the browser
- Primrose is a source code editor control that can be used in WebGL/WebVR projects. Use it to experiment with new ideas on productivity UIs in virtual spaces. A live-demo of Primrose is running on the background of this page.
- Apple Watch and continuous computing
- Ben Thompson of Stratechery gives a great overview of the Apple Watch, in addition to what’s coming in the future. I read his blog on a daily basis, as it’s one of the best resources I’ve found for keeping in touch with the tech scene.
- A developer’s guide to Windows 10, the best of //build, and my slides from the tour
- I’m just getting back from the two //build tour events we did in NYC and Atlanta this week, so I wanted to share my slide decks from the talks I gave, as well as point you towards the resources where I learned most of this info.
@DaveVoyles