Bot Framework open office hours at the Reactor – May 25th

With the bot framework, developers can connect intelligent bots to interact with users naturally wherever they are – from a website or app to text/SMS, Skype, Slack, Facebook Messenger, Office 365 mail, or other popular services. I’ll will provide a brief history of the natural language processing, how to create bots, and close with several…

GPUs and TensorFlow on Azure

  My peer in the Bay Area, Christine Matheney (@Matheney), put together a bunch of information around TensorFlow today, and I thought it was relevant to my audience. I’ve been doing a lot of work with CUDA and DirectX on GPUs lately, so it was right down my alley! Christine has chatted with a number of people…

Sega Genesis demoscene videos from TITAN

I’ve always been a fan of the demoscene work, as it pushes hardware to its absolute limits. You know those old consoles you played in the 80s and 90s? Well they were capable of so much more, if only the programmers had time to dedicate towards mastering the device. And that’s exactly what demoscene is. This…

Getting started with Azure GPUs

I love tinkering with GPUs, from my early computer days with a Voodoo 2 and Quake 2 (Ahhhh, the Glide made those games look gorgeous….)   Recently Microsoft announced our Azure VMs with GPUs and their general availability. I figured I’d learn a bit more about them, and share the useful videos with you. Introduction…

Building a Scalable Online Game with Azure

Link to the blog I’ve been looking for a great tutorial around building a gaming backend with Azure, and finally found a fantastic one from an MVP, Nick Prueh, Technical Director of Daedalic Entertainment. It includes the source code, and step-by-step tutorials — I cannot recommend it enough! ———————– @DaveVoyles Subscribe to my startup, tech, and…

Technical Community Content / Presentations

Link to the GitHub Repository  This repo includes technical content optimized for the use within Community Events about Microsoft Azure and other Microsoft technologies, and is available to anyone who wants to use it under the MIT License. The contents of this Repo have been produced by and for Technical Community Groups who are interested…