Introducing Holographic Emulation in Unity

Holographic Emulation is a new feature that vastly reduces iteration time when developing holographic applications in Unity. Developers creating applications for Microsoft HoloLens will immediately benefit by being able to prototype, debug, and iterate on design directly from the Unity Editor without getting bogged down by long build and deploy times. Holographic Emulation works in two…

Is there a future in VR?

I’m not quite sold on VR yet. The more I speak with people in the gaming industry, the more I realize that I’m not the only one. I attended New York Comic Con this weekend, and had a chance to try out two VR demos, including one for Amazon’s “The Man in the High Castle”,…

Indie Dev Podcast, Ep 30 – Anthony Swinnich, Neon Deity Games

Developed by Neon Deity Games, Shutshimi: Seriously Swole is a randomized shoot’em up about a muscle-bound fish with memory problems defending the seven seas. But there’s a catch (there’s always a catch): you’ve been cursed with an incredibly short attention span. Combat waves and upgrade cycles only last 10 seconds a piece. ———————– @DaveVoyles Subscribe…