//GameOn contest for student game devs, how I started with GDC

In October, I wrote about how I would get started with programming, knowing what I do today. With this post, I wanted to explain how I got started in game devleopment and programming. This all ties into the latest promotion that Microsoft has for students. I’ve been pushing for the return of Dream.Build.Play, an XNA…

My book, UnrealScript Game Programming Cookbook has been published!

My first book, UnrealScript Game Programming Cookbook has been published by Pakt Publishing today. It covers a variety of topics, from creating your own modular camera system, crafting AI, creating intelligent pathfinding for bots, and manipulating weapons. A free sample chapter is available as well, which covers creating a modular camera system, from beginning to…

The final chapter of my book on UnrealScript Programming was completed today

Earlier today I completed the final chapter of my book The Advancaed UnealScript Programming Cookbook. The book covers a number of topics ranging from creating custom weapons, advanced AI for navigating tight paths and following pawns, drawing a HUD without the use of ScaleForm, and adjusting crosshairs based on the actor your pawn’s eyes are tracing. It was…

Unreal Development Kit tutorials

I’ve decided to start creating some tutorials of my own after becoming more and more frustrated with the lack of working camera ones. Take a look under my Unreal Projectst page to find out how to set up a Mega Man 2 style side scrolling camera and control scheme. I’ve made some big overhauls to…