Dave Voyles | Software Engineer, Microsoft

Machine Learning and game development

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Tag Archives: C#

How do I publish apps on Xbox One?

I get this question all of the time, and I end up answering it in email on a pretty consistent basis, so I thought it was about time I made a post to point developers towards. What is the team looking for? They are looking largely for MEDIA applications. Take a look at what is…

December 4, 2014 in C++ / DirectX 11, Javascript / HTML5, Programming, Startups / VC, Web Dev, Xbox.

I'm working on my own Unity game, a side scrolling shmup

I’m always talking about the importance of showing off your work to the world, yet I forget to do adhere to my own advice sometimes. I’ve been working on a Unity game for the last 6 months, but progress has been slow. It’s a side scrolling shmup, and I plan on releasing on mobile devices…

November 18, 2014 in C#, Game Dev, Unity.

Open Source of .NET Core Framework, .NET Core Distribution for Linux/OSX

If you told me, even one year ago, that Microsoft would begin open sourcing as much technology as they do right now, I would have flat out said “No”.Today at Connect() developer event,  Microsoft announced that we’d open source the .NET core. Scott Hanselman explains it best on his blog. Scott Guthrie has more info on…

November 12, 2014 in C#, Programming, Windows 8, XNA / XBLIG.

prime[31] Azure plugin for Win Phone 8 Unity games

In my previous tutorial series, I wrote about how to use prime[31]’s Azure plugin to connect your Win8 Unity game. Recently though, they’ve added support for Windows Phone as well. I’ve updated the GitHub Repository  with the necessary changes so that it works on both platforms.’ Download the file You only need to make a few…

November 1, 2014 in Azure, C#, Game Dev, Programming, Unity, Windows Phone 8.

UPDATE: Cancelled – Use C# to script in Unreal Engine 4 now, courtesy of Xamarin

UPDATE, 9/13/16: This project is no cancelled. Miguel de Icaza outlined why in this post from May: Hello, As you guys have noticed, the experience to setup Mono with Unreal Engine is not very pleasant. It involves compiling code from source, it involves a specific version of Unreal and has a very long and tedious installation…

October 24, 2014 in Uncategorized.

Where do I get started with learning to how to program?

That’s usually the first question I get asked, when working with folks who have not programmed before. This is immediately followed by “which language do I start with?” There is no right or wrong answer, but I can tell you what worked for me. Starting off I started with C#, using Microsoft’s XNA gaming framework…

October 2, 2014 in C#, Programming, Students.

prime[31] Azure plugin for Win8 Unity games (Part 3)

RESOURCES: You can find the source for this project on my GitHub. Power point slides Get this working on Windows Phone In part 2 of my tutorial,  I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as…

August 26, 2014 in C#, Game Dev, Mobile, Programming, Unity, Windows 8, Windows Phone 8.

prime[31] Azure plugin for Win8 Unity games (Part 2)

  RESOURCES: You can find the source for this project on my GitHub. In part 1 of my tutorial, I showed you how you how to set up the initial project with prime[31]. Now that we have it built, I’m going to walk you through the code, as well as how it all works. Now that…

August 14, 2014 in Programming, Unity, Windows 8.

prime[31] Azure plugin for Win8 Unity games (Part 1)

RESOURCES: You can find the source for this project on my GitHub. For some time now, prime[31] has been an industry leader in platform specific extensions for Unity games. Many of these extensions allow developers to tie their Unity games with the native functionality of a platform. In the case of Windows 8 and Windows Phone,…

July 16, 2014 in C#, Game Dev, Unity, Windows 8.

Former 2d shooter sample, now working as a C++ / DirectX 11 sample

Charles Humprey (@NemoKrad) was kind enough to help me get his 2D side scrolling shooter sample working in C++ / DX 11 this morning. You can find the source code to the project here. He’s a fellow MVP who has been extremely active in the XNA community, and provided numerous samples in the past. You can…

November 12, 2013 in C++ / DirectX 11, Game Dev, Programming, Windows 8.

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