Dave Voyles | Software Engineer, Microsoft

Machine Learning and game development

Menu

Skip to content
  • Books
    • Published Books
  • Videos
    • Channel 9
    • Twitch.tv
    • YouTube
  • About Me
    • Résumé
    • Professional Work
  • Podcast
  • Microsoft Reactor
    • Reactor FAQ
    • Contact the Reactor
    • The Faces of the Reactor

Tag Archives: DirectX 11

Resources for getting started with DirectX

Installing DirectX Link to the docs from Chuck Walbourn Where is the DirectX SDK? Starting with Windows 8, the DirectX SDK is included as part of the Windows SDK. We originally created the DirectX SDK as a high-performance platform for game development on top of Windows. As DirectX technologies matured, they became relevant to a broader…

April 22, 2017 in C++ / DirectX 11, Game Dev, GPUS, Microsoft, Programming.

My weekly newsletter is out – HTML5, Game Dev, Startups

This is my weekly newsletter which covers my favorite stories of the week in the fields of Tech, HTML5, Startups, Game Dev, and Venture Capital. If you find some links that you think would be useful, feel free to share! You can always subscribe (or unsubscribe) by clicking on the MailChimp widget on the right-hand side…

January 23, 2015 in C++ / DirectX 11, Startups / VC, Students, Web Dev.

Former 2d shooter sample, now working as a C++ / DirectX 11 sample

Charles Humprey (@NemoKrad) was kind enough to help me get his 2D side scrolling shooter sample working in C++ / DX 11 this morning. You can find the source code to the project here. He’s a fellow MVP who has been extremely active in the XNA community, and provided numerous samples in the past. You can…

November 12, 2013 in C++ / DirectX 11, Game Dev, Programming, Windows 8.

Follow me on Twitter

My Tweets
Proudly powered by WordPress | Theme: Expound by Konstantin Kovshenin