genesis-demoscene

Sega Genesis demoscene videos from TITAN

I’ve always been a fan of the demoscene work, as it pushes hardware to its absolute limits. You know those old consoles you played in the 80s and 90s? Well they were capable of so much more, if only the programmers had time to dedicate towards mastering the device. And that’s exactly what demoscene is. This…

azure-scaling-gaming-cover

Building a Scalable Online Game with Azure

Link to the blog I’ve been looking for a great tutorial around building a gaming backend with Azure, and finally found a fantastic one from an MVP, Nick Prueh, Technical Director of Daedalic Entertainment. It includes the source code, and step-by-step tutorials — I cannot recommend it enough! ———————– @DaveVoyles Subscribe to my startup, tech, and…

Emulation_sample

Introducing Holographic Emulation in Unity

Holographic Emulation is a new feature that vastly reduces iteration time when developing holographic applications in Unity. Developers creating applications for Microsoft HoloLens will immediately benefit by being able to prototype, debug, and iterate on design directly from the Unity Editor without getting bogged down by long build and deploy times. Holographic Emulation works in two…