Introducing Holographic Emulation in Unity

Holographic Emulation is a new feature that vastly reduces iteration time when developing holographic applications in Unity. Developers creating applications for Microsoft HoloLens will immediately benefit by being able to prototype, debug, and iterate on design directly from the Unity Editor without getting bogged down by long build and deploy times. Holographic Emulation works in two…

unity-philly

Unity is coming to Philly, May 19 & 21

On May 21 Pipeine Philly will be hosting the Unity Roadshow (Multiplayer) from 10:00 am – 3 pm and also the Unity Certification from 4pm- 6pm. Unity will also be partnering with the folks at The Philly Game Forge on Thursday May 19 from 7-10pm, so stop by there, too! Schedule: 10:00am- 10:30am: Check-in & Registration…

KatVHarris

Game Dev Show 05 – Polish and Particles in Unity

Welcome back for another episode of the Game Dev Show. In this episode, Katherine “Kat” Harris talks about polishing your game by showing you the ins and outs of Unity’s Particle System. The Particle System within Unity is a powerful tool able to create a bunch of effects, from rain and dust to explosions and acid fog. @KatVHarris http://Unity3d.com/learn Topics…

game-dev-show

Game Dev Show 01 – Which language should I program my game in?

Hello and welcome to the first episode of the Game Dev Show, I’m @DaveVoyles. Throughout this series we’ll have several Microsoft Technical Evangelists, as well as some guests, to introduce you to the concepts behind game development from a number of angles, including the programming, art, and business aspects of game production. Every Wednesday we’ll…

Asm.js and WebGL for Unity and Unreal Engine

Unity, and Epic’s Unreal Engine, the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Chrome killed support for NPAP (Netscape Plugin API), but announced it over one year ago.…