A list of my favorite links this week

This is my weekly newsletter which covers my favorite stories of the week in the fields of Tech, HTML5, Startups, Game Dev, and Venture Capital. If you find some links that you think would be useful, feel free to share! You can always subscribe (or unsubscribe) by clicking on the MailChimp widget on the right-hand…

The Indie Games Uprising III is in full swing!

It’s an honor to be a part of the third Indie Games Uprising on XBLIG. We’ve got a lot of great things coming up, and can finally make all of our announcements today. In addition to the games hitting the service, including the bizarre qrth-phyl  today, we’re pleased to announce that the XBLIG companion has hit…

Some lessons from my first game experience

In the 4 months since I started using XNA and learning C# I’ve come a long way. I’m about to release my first XBLIG, Piz-ong, and it’s a great feeling. Is it an amazing game that’s going to forever shape the industry? No, It’s a Pong clone. But it’s a personal accomplishment that really laid…

I’ve decided to finally release my game

I’ve decided to finally release my game. And by release, I mean submit it to playtesting, take some brief feedback, and then finally place it into peer review. Once it passes that it can be released on XBLIG.  I’m doing this for a few reasons:   1)  Learning It’s nice to have feedback from other…

Dream.Build.Play dev diary 4

Well if you couldn’t tell by now, this game wasn’t finished in time for Dream.Build.Play  submission. I actually had the game working correctly, but didn’t have anywhere near enough features that I wanted and it was about as bare bones as it possibly could be. I figured “why rush?” and began to take my time…

Dream.Build.Play dev diary 3

So I took off more time than I had intended when recording these posts. I was trying to update it once each week or so, but I Just haven’t been making enough progress to justify it. I don’t have much to show in terms of screenshots either because I haven’t made any progress in the…

Dream.Build.Play dev diary 2

Update: I’ve found the thread where in the App Hub where I got the original idea for the powerups. It is now linked. This is part 2 of my Dream.Build.Play journal, where I outline what it’s like to learn the technical side of XNA and C#. You can find my first part here. As I…