Dream.Build.Play dev diary 1

I want to chronicle what it’s like to learn how to program. It has always been something that has interested me, and I’m impressed by people who can program. In the game development world programmers are the ones who hold the key to success. A game may be aesthetically pleasing or engross players in a…

XBLIG companion app for Windows Phone 7 is in beta now

Update: We’ve made a page dedicated to the production of the app.  I’ve been working with Casey Young to promote an app he has put together to make finding XBLIGs a more convenient experience. As XBLIG developers, we’ve grown weary from having gamers complain that our titles are difficult to find on the marketplace. Yesterday’s LIVE update…

Indie Game Summer Uprising Post-Mortem

EDIT: I’ve added the section “6. The Dashboard”, an intro, as well as numerous grammatical corrections throughout. Since its inception, the Xbox Live Indie Games have been considered the red-deaded stepchild of Microsoft’s internet based LIVE platform. Hidden beneath layers of menus and triple-A titles, sales and promotions have never been outstanding for developers, unless…

The Summer Uprising 8 developer selections have been chosen!

The Summer Uprising 8 developer selections have been chosen! On Sunday July 17th, the final votes for the 8 developer selections for the Indie Games Summer Uprising finally arrived, and with that we gladly announce those who will headline the promotion: T.E.C. 3001                                                                                                                Speedrunner HD Raventhorne                                                                                                             Take Arms Train Frontier Express                                                                                  …

IGSU Developer voting starts today

On Friday, July 15th, the list of Indie Games Summer Uprising candidates were narrowed down to 25, as determined by a panel of four judges. Voting begins today, Monday, July 11th, where all IGSU developers who have submitted titles are eligible for voting. The following characteristics will be used to determine a selection: Marketability, originality, gameplay, diversity,…