Allowing your vehicle to acquire pickups

The final thing you will need to do in order for your pickups to work with a vehicle is to add the ability for your vehicle to actually pick it up. By default, vehicles extending from the UT or UDK class do not have an inventory, therefore they carry items.
To correct this, we simply add the line bCanPickupInventory=true to the default properties of our vehicle CONTENT class. Be careful here that it is not the actual vehicle class. For example, in this demonstration I am using “class UTVehicle_ScorpionTest_Content extends UTVehicle_ScorpionTest;”. Below, is the code I am using. I’ve basically taken UT’s Scorpion, and simply tweaked small properties on it to suit my purposes.

[code]
class UTVehicle_ScorpionTest_Content extends UTVehicle_ScorpionTest;

simulated function TeamChanged()
{
	local color newColor;

	Super.TeamChanged();

	if (WorldInfo.NetMode != NM_DedicatedServer)
	{
		newColor = (Team == 1) ? MakeColor(96,64,255) : MakeColor(255,64,96);
		RightBoosterLight.SetLightProperties(,newColor);
		LeftBoosterLight.SetLightProperties(,newColor);
	}
}

defaultproperties
{
	Begin Object Name=CollisionCylinder
		CollisionHeight=40.0
		CollisionRadius=100.0
		Translation=(X=-25.0)
	End Object

	Begin Object Name=SVehicleMesh
		SkeletalMesh=SkeletalMesh'VH_Scorpion.Mesh.SK_VH_Scorpion_001'
		AnimTreeTemplate=AnimTree'VH_Scorpion.Anims.AT_VH_Scorpion_001'
		PhysicsAsset=PhysicsAsset'VH_Scorpion.Mesh.SK_VH_Scorpion_001_Physics'
		MorphSets[0]=MorphTargetSet'VH_Scorpion.Mesh.VH_Scorpion_MorphTargets'
		AnimSets.Add(AnimSet'VH_Scorpion.Anims.K_VH_Scorpion')
		RBCollideWithChannels=(Default=TRUE,BlockingVolume=TRUE,GameplayPhysics=TRUE,EffectPhysics=TRUE,Vehicle=TRUE,Untitled4=TRUE)
	End Object
//THIS LINE ALLOWS OUR VEHICLE TO PICK UP ITEMS
	bCanPickupInventory=true
	DrawScale=1.2
	IconCoords=(U=831,UL=21,V=39,VL=29)



	BoostToolTipIconCoords=(U=0,UL=101,V=841,VL=49)
	EjectToolTipIconCoords=(U=93,UL=46,V=316,VL=52)

	BrakeLightParameterName=Brake_Light
	ReverseLightParameterName=Reverse_Light
	HeadLightParameterName=Green_Glows_Headlights

	Seats(0)={(	GunClass=class'UTVWeap_ScorpionTestTurret ',
				GunSocket=(TurretFireSocket),
				GunPivotPoints=(gun_rotate),
				TurretVarPrefix="",
				TurretControls=(TurretRotate),
				SeatIconPos=(X=	0.415,Y=0.5),
				CameraTag=GunViewSocket,
				CameraBaseOffset=(X=-50.0),
				CameraOffset=-175,
				WeaponEffects=((SocketName=TurretFireSocket,Offset=(X=-14,Y=5),Scale3D=(X=2.0,Y=3.0,Z=3.0)),(SocketName=TurretFireSocket,Offset=(X=-14,Y=-5),Scale3D=(X=2.0,Y=3.0,Z=3.0)))
				)}

	Seats(1)={(	GunClass=class'UTVWeap_ScorpionTestTurret ',
				GunSocket=(TurretFireSocket),
				GunPivotPoints=(gun_rotate),
				TurretVarPrefix="",
				TurretControls=(TurretRotate),
				SeatIconPos=(X=	0.415,Y=0.5),
				CameraTag=GunViewSocket,
				CameraBaseOffset=(X=-100.0),
				CameraOffset=-175,
				WeaponEffects=((SocketName=TurretFireSocket,Offset=(X=-14,Y=5),Scale3D=(X=2.0,Y=3.0,Z=3.0)),(SocketName=TurretFireSocket,Offset=(X=-14,Y=-5),Scale3D=(X=2.0,Y=3.0,Z=3.0)))
				)}


	// Sounds
	// Engine sound.
	Begin Object Class=AudioComponent Name=ScorpionEngineSound
		SoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineLoop'
	End Object
	EngineSound=ScorpionEngineSound
	Components.Add(ScorpionEngineSound);

	Begin Object Class=AudioComponent Name=ScorpionTireSound
		SoundCue=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue'
	End Object
	TireAudioComp=ScorpionTireSound
	Components.Add(ScorpionTireSound);


	TireSoundList(0)=(MaterialType=Dirt,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireDirt01Cue')
	TireSoundList(1)=(MaterialType=Foliage,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireFoliage01Cue')
	TireSoundList(2)=(MaterialType=Grass,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireGrass01Cue')
	TireSoundList(3)=(MaterialType=Metal,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMetal01Cue')
	TireSoundList(4)=(MaterialType=Mud,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireMud01Cue')
	TireSoundList(5)=(MaterialType=Snow,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireSnow01Cue')
	TireSoundList(6)=(MaterialType=Stone,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireStone01Cue')
	TireSoundList(7)=(MaterialType=Wood,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWood01Cue')
	TireSoundList(8)=(MaterialType=Water,Sound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleSurface_TireWater01Cue')

	WheelParticleEffects[0]=(MaterialType=Generic,ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Dust_Effects.P_Scorpion_Wheel_Dust')
	WheelParticleEffects[1]=(MaterialType=Dirt,ParticleTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Wheel_Rocks')
	WheelParticleEffects[2]=(MaterialType=Water,ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Water_Effects.P_Scorpion_Water_Splash')
	WheelParticleEffects[3]=(MaterialType=Snow,ParticleTemplate=ParticleSystem'Envy_Level_Effects_2.Vehicle_Snow_Effects.P_Scorpion_Wheel_Snow')

	RedBoostCamAnim=CameraAnim'Camera_FX.VH_Scorpion.C_VH_Scorpion_Boost_Red'
	BlueBoostCamAnim=CameraAnim'Camera_FX.VH_Scorpion.C_VH_Scorpion_Boost_Blue'

	// Wheel squealing sound.
	Begin Object Class=AudioComponent Name=ScorpionSquealSound
		SoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Slide'
	End Object
	SquealSound=ScorpionSquealSound
	Components.Add(ScorpionSquealSound);

	CollisionSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Collide'
	EnterVehicleSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Start'
	ExitVehicleSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Stop'

	// Rocket booster sound.
	Begin Object Class=AudioComponent Name=ScorpionBoosterSound
		SoundCue=SoundCue'A_Vehicle_Raptor.SoundCues.A_Vehicle_Raptor_EngineLoop'
	End Object
	BoosterSound=ScorpionBoosterSound
	Components.Add(ScorpionBoosterSound);

	// Initialize sound parameters.

	SquealThreshold=0.1
	SquealLatThreshold=0.02
	LatAngleVolumeMult = 30.0
	EngineStartOffsetSecs=2.0
	EngineStopOffsetSecs=1.0

	VehicleEffects(0)=(EffectStartTag=BoostStart,EffectEndTag=BoostStop,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster',EffectSocket=Booster01)
	VehicleEffects(1)=(EffectStartTag=BoostStart,EffectEndTag=BoostStop,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Booster',EffectSocket=Booster02)
	VehicleEffects(2)=(EffectStartTag=DamageSmoke,EffectEndTag=NoDamageSmoke,bRestartRunning=false,EffectTemplate=ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Scorpion',EffectSocket=DamageSmoke01)
	VehicleEffects(3)=(EffectStartTag=MuzzleFlash,EffectTemplate=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_MuzzleFlash_Red',EffectTemplate_Blue=ParticleSystem'VH_Scorpion.Effects.PS_Scorpion_Gun_MuzzleFlash',EffectSocket=TurretFireSocket)

	RightBladeStartSocket=Blade_R_Start
	RightBladeEndSocket=Blade_R_End
	LeftBladeStartSocket=Blade_L_Start
	LeftBladeEndSocket=Blade_L_End
	BladeDamageType=class'UTDmgType_ScorpionBlade'
	BladeBreakSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeBreakOff'
	BladeExtendSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeExtend'
	BladeRetractSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_BladeRetract'

	SelfDestructDamageType=class'UTDmgType_ScorpionSelfDestruct'

	SelfDestructSoundCue=SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Fire'
	EjectSoundCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Eject_Cue'

	Begin Object class=PointLightComponent name=LeftRocketLight
		Brightness=3.0
		LightColor=(R=96,G=64,B=255)
		Radius=100.0
		CastShadows=false
		bEnabled=false
    	Translation=(X=20,Z=0)
	End Object
	LeftBoosterLight=LeftRocketLight



	Begin Object class=PointLightComponent name=RightRocketLight
		Brightness=3.0
		LightColor=(R=96,G=64,B=255)
		Radius=100.0
		CastShadows=false
		bEnabled=false
    	Translation=(X=20,Z=0)
	End Object
	RightBoosterLight=RightRocketLight

	DamageMorphTargets(0)=(InfluenceBone=LtFront_Fender,MorphNodeName=MorphNodeW_LtFrontFender,LinkedMorphNodeName=MorphNodeW_Hood,Health=30,DamagePropNames=(Damage2))
	DamageMorphTargets(1)=(InfluenceBone=RtFront_Fender,MorphNodeName=MorphNodeW_RtFrontFender,LinkedMorphNodeName=MorphNodeW_Hood,Health=30,DamagePropNames=(Damage2))
	DamageMorphTargets(2)=(InfluenceBone=LtRear_Fender,MorphNodeName=MorphNodeW_LtRearFender,LinkedMorphNodeName=MorphNodeW_Hatch,Health=40,DamagePropNames=(Damage1,Damage5))
	DamageMorphTargets(3)=(InfluenceBone=RtRear_Fender,MorphNodeName=MorphNodeW_RtRearFender,LinkedMorphNodeName=MorphNodeW_Hatch,Health=40,DamagePropNames=(Damage1,Damage5))
	DamageMorphTargets(4)=(InfluenceBone=Hood,MorphNodeName=MorphNodeW_Hood,LinkedMorphNodeName=MorphNodeW_Hatch,Health=100,DamagePropNames=(Damage3,Damage1))
	DamageMorphTargets(5)=(InfluenceBone=Hatch_Slide,MorphNodeName=MorphNodeW_Hatch,LinkedMorphNodeName=MorphNodeW_Body,Health=125,DamagePropNames=(Damage1))
	DamageMorphTargets(6)=(InfluenceBone=Main_Root,MorphNodeName=MorphNodeW_Body,Health=175,DamagePropNames=(Damage6,Damage7))

	DamageParamScaleLevels(0)=(DamageParamName=Damage1,Scale=1.0)
	DamageParamScaleLevels(1)=(DamageParamName=Damage2,Scale=1.0)
	DamageParamScaleLevels(2)=(DamageParamName=Damage3,Scale=1.0)
	DamageParamScaleLevels(3)=(DamageParamName=Damage5,Scale=1.0)
	DamageParamScaleLevels(4)=(DamageParamName=Damage6,Scale=1.0)
	DamageParamScaleLevels(5)=(DamageParamName=Damage7,Scale=1.0)

	ScorpionHood=StaticMesh'VH_Scorpion.Mesh.S_VH_Scorpion_Hood_Damaged'
	BrokenBladeMesh=StaticMesh'VH_Scorpion.Mesh.S_VH_Scorpion_Broken_Blade'

	FlagOffset=(X=-60.0,Y=25,Z=40)

	SelfDestructWarningSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_DestructionWarning_Cue'
	SelfDestructReadyCue=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EjectReadyBeep_Cue'
	SelfDestructEnabledSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineThrustStart_Cue'
	SelfDestructEnabledLoop=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_EngineThrustLoop_Cue'

	ExplosionSound=SoundCue'A_Vehicle_Scorpion.SoundCues.A_Vehicle_Scorpion_Explode'

	SpawnMaterialLists[0]=(Materials=(MaterialInterface'VH_Scorpion.Materials.MI_VH_Scorpion_Spawn_Red'))
	SpawnMaterialLists[1]=(Materials=(MaterialInterface'VH_Scorpion.Materials.MI_VH_Scorpion_Spawn_Blue'))

	TeamMaterials[0]=MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Red'
	TeamMaterials[1]=MaterialInstanceConstant'VH_Scorpion.Materials.MI_VH_Scorpion_Blue'

	SuspensionShiftSound=SoundCue'A_Vehicle_Generic.Vehicle.VehicleCompressD_Cue'

	DrivingPhysicalMaterial=PhysicalMaterial'vh_scorpion.materials.physmat_scorpiondriving'
	DefaultPhysicalMaterial=PhysicalMaterial'vh_scorpion.materials.physmat_scorpion'

	BurnOutMaterial[0]=MaterialInterface'VH_Scorpion.Materials.MITV_VH_Scorpion_Red_BO'
	BurnOutMaterial[1]=MaterialInterface'VH_Scorpion.Materials.MITV_VH_Scorpion_Blue_BO'

	SelfDestructExplosionTemplate=ParticleSystem'VH_Scorpion.Effects.P_VH_Scorpion_SelfDestruct'
	HatchGibClass=class'UTGib_ScorpionHatch'

	BigExplosionTemplates[0]=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far',MinDistance=350)
	BigExplosionTemplates[1]=(Template=ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near')
	BigExplosionSocket=VH_Death

   	HudCoords=(U=410,V=112,UL=-86,VL=109)

	bHasEnemyVehicleSound=true
	EnemyVehicleSound(0)=SoundNodeWave'A_Character_Reaper.BotStatus.A_BotStatus_Reaper_EnemyScorpion'
}
[/code]

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