UnityVS, a tool for debugging Unity games within Visual Studio, is finally free and available to developer using Visual Studio. It works for VS 2010, ’12, and ’14.
If you currently do not have Visual Studio, feel free to contact me, and I can set you up with BIzSpark for free.
Here are some of the perks that come along with BizSpark:
- Windows 8 / Windows Phone developer accounts
- Visual Studio Ultimate 2013
- Windows 8
- $150 / month Azure credits
- Visual Studio Online (Formerly TFS)
- 90 Days of pluralsight + DigitalTutors training
- Free marketing support with Microsoft
- UnityVS, for debugging Unity games within Visual Studio
You can find more info about UnityVS on the Visual Studio blog.
Some recent perks additions to the plugin include:
- Faster debugger. Attaching and detaching the debugger as well as expanding local variables is now faster.
- Faster startup. Opening VSTU projects is now faster.
- Better handling of C# constructs. The local variables window is now properly populated when debugging iterators or when variables are accessed inside closures.
- Start your game and your debugging session in one click. This feature is one of our most-requested: you can now attach the debugger and start the game by simply changing the debug target. This is only available in Visual Studio 2012 and 2013.