Update 4/24/15: The team has released Prepose on GitHub under the MIT license! The link is here. While support resources currently do not exist, please try it out and see if it works for you.
Kinect 2 for Windows has been out since last July, and we’ve seen a ton of awesome projects coming from it. It can be overwhelming starting with a new piece of hardware, so I’ve gathered on some links to get you off the ground. I’ve already seen some awesome projects from local developers like the Philadelphia Game Lab, who have been integrating Kinect into both their Unity and Unreal Engine 4 titles.
Demo Video List:
- Deep dive and longer trainings on Microsoft Virtual Academy
- I’d highly suggest starting here. It’s a full course on how to get stated, source code and all.
- 3D Builder App Demo
- Butterflies Demo
- Construct Demo (There has been a new release of construct since this video)
- If you use Construct2 for making games, then this is a great place to see how to tie Kinect into your games.
- Kinect Evolution Demo
Prepose Scripting Language
Microsoft Research has taken this one step further though, and introduced a scripting language called “Prepose”, which allows for building Kinect gesture recognizers. You can find more information in the external tech report.
So how does it work?
“You create Kinect gesture recognizers by scripting high-level movements such as “raise your left leg to the side” instead of using machine learning or hand-tuned code. Prepose is the work of a team in Microsoft Research, powered by the Microsoft constraint solver Z3.”
” As examples (internally to Microsoft), we (David Molnar’s team) created Prepose scripts for tai chi, ballet, and physical therapy gestures this past summer, each tens of lines of code. I’ve included an example below to show what a Prepose script looks like.”
Here’s an annotated example to show Prepose syntax and concepts from David Molnar: