This is my weekly newsletter which covers my favorite stories of the week in the fields of Tech, HTML5, Startups, Game Dev, and Venture Capital.
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- Sliders from my WebGL / asm.js talk at ECGC are up
- A few weeks ago I gave a talk this morning at the East Coast Game Conference about the current state of WebGL for game developers. I also spoke about asm.js and how middleware vendors like Unity and Epic are using it to power the web versions of their games. Firefox currently has the best support for asm.js, but IE / Spartan has recently flipped the switch on status.modern.ie to “in development”.
- Introduction to HTML5 video
- This is part of an ongoing series of content that I’ll be writing about using Azure Media Services to create and consume HTML5 video. Ever want to create your own Twitch.tv-like app for livestreaming your work? How about your own YouTube-esque program for playing back your previously recorded video? With Azure Media Services, you can do all of this, and it is very straight forward.
- I spoke about WebGL on David Giard’s podcast
- My peer in Chicago, David Giard, has a video podcast called “Technology and Friends”. During the MVP Open Days event in Philadelphia a few weks ago, I had a chance to hop on and talk about WebGL, in addition to that, we cover asm.js, and how middleware tools like Unity and Unreal Engine are using asm to allow their applications to run in the browser.
- Latest progress and updates to Microsoft’s Spartan browser
- Here are a list of links my co-worker, David Rousset, has compiled a list of links for Microsoft’s latest notes on Spartan. It covers everything from the new engine and interoperability to the new debugging tools. You can try it out now if you are in the Windows Insider program and install Windows 10.
- Live streaming HTML5 video using Azure Media Services
- In my first post for this series, I gave an overview of HTML5 video and codecs. For the second piece, I illustrated how compression codecs, containers, and transport protocols work together to deliver your content to the end user. I also explained how copy protection, or DRM, works.
- Introduction to Azure Media Services, AES, PlayReady, and video transports
- In the previous tutorial, I gave a high-level overview of HTML5 video and many of the transport standards that we can use. In this lesson, I’ll cover the way we can ingest our content using a video recording tool, as well as ways to encrypt or protect our video so that only viewers with permission can view it. Finally, we’ll cover what the differences are between a compression codec, a container, and a transport are.
- How to write games for Xbox One – video and slides from Brazil’s GX expo
- I recently gave a talk about game development on Xbox One for Brazil’s Game Expereince virtual conference. The video is finally online, so I wanted to share it with you. I would also implore you to look at my post about how to write games on Xbox One, as well as how to write Apps on Xbox One. At GDC 2015, we also made a number of announcements about WIndows 10, and how to write apps for our Universal Platform, too. That’s probably your best bet.