Advanced UnrealScript Programming Cookbook
Designed for high-level game programming, UnrealScript is used in tandem with the Unreal Engine to provide a scripting language that is ideal for creating your very own unique gameplay experience. By learning how to replicate some of the advanced techniques used in today’s modern games, you too can take your game to the next level and stand out from the crowd.
By providing a series of engaging and practical recipes, this “UnrealScript Game Programming Cookbook” will show you how to leverage the advanced functionality within UDK. You’ll be shown how to implement a wide variety of practical features using the high-level scripting language ranging from designing your own HUD, creating your very own custom tailored weapons, to generating pathfinding solutions, and even meticulously crafting your own AI.
Paperback : 272 pages [ 235mm x 191mm ]
Release Date : February 2013
ISBN : 1849695563
UDK Game Programming with Unreal Script: Beginner’s Guide
Unreal Development Kit: Beginner’s Guide
XNA 4.0 Game Development by Example: Beginner’s Guide – Visual Basic Edition
Windows Phone 8 Game Development
Role included: Providing technical feedback on the content, verifying that all information regarding the tool kit is correct, keeping up to date with changes made to the engine, and providing additional examples and supporting details.
0 thoughts on “Published Books”
Pingback: How did I get started in evangelism?
Pingback: How I Got Started in Technical Evangelism