Twice each month, I interview independent developers in the gaming industry. I felt that there was a niche not being served, in that I wanted the inside scoop behind many of the developers I interact without over the years.
This 30 minute show is a casual conversation between a developer and myself, where he or she illustrates how they got their start, what their current and previous projects are, and some of their favorite tools, languages, and frameworks are.
On the first episode of the Indie Dev Podcast, I interview Samantha Kalaman of Timbre Interactive. Follow along as she illustrates how she got her start by working with Unity in Denmark, before returning to her hometown of Seattle to take a job at Amazon. All the while she kept her dream project alive, and has finally brought Sentris to Kickstarter.
If there is someone you’d like to know more about, or if you would like to be profiled, then please get in touch with me through one of the many links on the sidebar! It’s currently submitted to iTunes, and should appear in feeds in the next few days.