Mega Man Prototype Video 2 Is Out

  You can find the first video here.  How I put this together is illustrated in the second development diary as well. The noticeable changes I’ve made in this version include: A post processing volume with: 1) Depth of Field – I have it focused on the pawn, and it gradually decreases as the distance extends radially. It’s…

Mega Man Dev Diary: Vol 2

UPDATE:  I’ve added my second prototype video shortly after I made this post. This is the second part of my developer diary series, which I plan to update on a weekly basis. You can find part 1 here, where I go over  creating the environment art. I’ve also posted a brief video displaying the collision of the…

First Bubble Man prototype video is up!

Wow, I’ve been writing like a mad man on here for the past two weeks! Anyway, here’s the first video I’ve posted for my Mega Man prototype. It’s half way through Bubble Man’s stage, and begins just after you drop into the water. The physics are way off, and I haven’t altered the values for…

Mega Man 2 Dev Diary: Vol 1

Inspired by Ben Kane’s excellent The Great Porting Adventure series where he illustrates the life of a full time independent developer porting an XBLIG title to other platforms, I’ve decided to keep a development diary of my own. Oh what’s that, you haven’t taken a gander at his? Well if you’re looking for the inside…