Asm.js and WebGL for Unity and Unreal Engine

Unity, and Epic’s Unreal Engine, the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Chrome killed support for NPAP (Netscape Plugin API), but announced it over one year ago.…

Professional Game Development Tools

This post is part of 3 week series giving current and aspiring game devs the tools, resources, and advice they need to get started building for Windows. We also have a great video course on game production basics at Microsoft Virtual Academy.   Visual Studio Community Edition  You need an IDE, or Integrated Development Environment,…

The final chapter of my book on UnrealScript Programming was completed today

Earlier today I completed the final chapter of my book The Advancaed UnealScript Programming Cookbook. The book covers a number of topics ranging from creating custom weapons, advanced AI for navigating tight paths and following pawns, drawing a HUD without the use of ScaleForm, and adjusting crosshairs based on the actor your pawn’s eyes are tracing. It was…

Mega Man Prototype Video 2 Is Out

  You can find the first video here.  How I put this together is illustrated in the second development diary as well. The noticeable changes I’ve made in this version include: A post processing volume with: 1) Depth of Field – I have it focused on the pawn, and it gradually decreases as the distance extends radially. It’s…

Mega Man Dev Diary: Vol 2

UPDATE:  I’ve added my second prototype video shortly after I made this post. This is the second part of my developer diary series, which I plan to update on a weekly basis. You can find part 1 here, where I go over  creating the environment art. I’ve also posted a brief video displaying the collision of the…

First Bubble Man prototype video is up!

Wow, I’ve been writing like a mad man on here for the past two weeks! Anyway, here’s the first video I’ve posted for my Mega Man prototype. It’s half way through Bubble Man’s stage, and begins just after you drop into the water. The physics are way off, and I haven’t altered the values for…

Mega Man 2 Dev Diary: Vol 1

Inspired by Ben Kane’s excellent The Great Porting Adventure series where he illustrates the life of a full time independent developer porting an XBLIG title to other platforms, I’ve decided to keep a development diary of my own. Oh what’s that, you haven’t taken a gander at his? Well if you’re looking for the inside…

Mega Man 2 remake soundtrack is complete

The affable Zack Parrish has done an outstanding job of working on the soundtrack for the Mega Man 2 remake. He’s been an absolute pleasure to work with and provided instant feedback throughout the entire process. Take a look here to have a full preview of the soundtrack for the upcoming Mega Man 2 remake, due…

New UDK vehicle camera tests posted

I haven’t updated my blog in a while, so I figured it was time I put some work up here.  I’m still working on the Mega Man 2 project, more specifically, creating the models for the enemies on the stage. It’s all blocked out at this point, and much of the environment art is in…