Building Shaders With Babylon.js

One of my colleagues at Microsoft, David Catuhe (@DeltaKosh) has been building Babylon.js, a free and open source WebGL framework for gaming and visualizations over the last few years. I fell in love with it immediately, largely due to the documentation, samples, and sandbox to learn and play around in. ———————– @DaveVoyles Subscribe to my…

game-dev-show

Game Dev Show 01 – Which language should I program my game in?

Hello and welcome to the first episode of the Game Dev Show, I’m @DaveVoyles. Throughout this series we’ll have several Microsoft Technical Evangelists, as well as some guests, to introduce you to the concepts behind game development from a number of angles, including the programming, art, and business aspects of game production. Every Wednesday we’ll…

BabylonJS webgl demo

Sponza, the new WebGL demo from BabylonJS, updates to the framework

Whenever I hear developers say “The web is slow” I think of the experiences others have crafted from WebGL, the graphics API available to the browser. Several developers from Microsoft started the open source WebGL framework, BabylonJS, several years ago and continue to build on it now. On this page you’ll find their latest experience. …

A beginner's guide to WebGL

Join the discussion on Reddit. WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins. You will often find developers using it for games, but it is finally gaining widespread visibility across the web, and is now being used…

Asm.js and WebGL for Unity and Unreal Engine

Unity, and Epic’s Unreal Engine, the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Chrome killed support for NPAP (Netscape Plugin API), but announced it over one year ago.…