game-dev-show

Game Dev Show 01 – Which language should I program my game in?

Hello and welcome to the first episode of the Game Dev Show, I’m @DaveVoyles. Throughout this series we’ll have several Microsoft Technical Evangelists, as well as some guests, to introduce you to the concepts behind game development from a number of angles, including the programming, art, and business aspects of game production. Every Wednesday we’ll…

Asm.js and WebGL for Unity and Unreal Engine

Unity, and Epic’s Unreal Engine, the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Chrome killed support for NPAP (Netscape Plugin API), but announced it over one year ago.…

Unity, Unreal Engine 4, & Cocos2D will now ship with Visual Studio set as the default IDE, free to use

Recently Microsoft announced a new deal with these engine providers: Unity Technologies, Epic Games, and Chukong Technologies. When you go to install these engines now, Visual Studio will be the default IDE selected.The Community Edition is included, which is basically VS 2013 professional. If you are using Unity, we also have the free Visual Studio…

My weekly newsletter is out

This is my weekly newsletter which covers my favorite stories of the week in the fields of Tech, HTML5, Startups, Game Dev, and Venture Capital. If you find some links that you think would be useful, feel free to share! You can always subscribe (or unsubscribe) by clicking on the MailChimp widget on the right-hand…

asm.js is headed to the Chakra JavaScript engine for Spartan in Windows 10, and what it means for games

Earlier today, we flipped asm.js to “In Development” at status.modern.ie. Support for asm.js has beenone of the top 10 most-requested items at the IE Suggestion Box on UserVoice since we launched it in December. This is huge. What is asm.js? John Resig talked about it more in depth in his blog, some time ago. Here’s how…