Building Shaders With Babylon.js


One of my colleagues at Microsoft, David Catuhe (@DeltaKosh) has been building Babylon.js, a free and open source WebGL framework for gaming and visualizations over the last few years. I fell in love with it immediately, largely due to the documentation, samples, and sandbox to learn and play around in.

This week, David wrote an article about how to create shaders with Babylon, and I found it to be not only thorough, but easy to understand.

In the field of computer graphics, a shader is a computer program that is used to do shading: the production of appropriate levels of color within an image, or, in the modern era, also to produce special effects or do video post-processing.

Check out the article here.



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