Dream.Build.Play dev diary 5

After writing numerous posts on the development process, I’ve come to the realization that I’ve yet to declare exactly what inspired me to make this game. Sure, I’ve said that a gentle nudge from George Clingerman and Michael Neel helped me get started with the actual learning process, but for the creative aspects and theme…

Dream.Build.Play dev diary 4

Well if you couldn’t tell by now, this game wasn’t finished in time for Dream.Build.Play  submission. I actually had the game working correctly, but didn’t have anywhere near enough features that I wanted and it was about as bare bones as it possibly could be. I figured “why rush?” and began to take my time…

Dream.Build.Play dev diary 3

So I took off more time than I had intended when recording these posts. I was trying to update it once each week or so, but I Just haven’t been making enough progress to justify it. I don’t have much to show in terms of screenshots either because I haven’t made any progress in the…

Dream.Build.Play dev diary 2

Update: I’ve found the thread where in the App Hub where I got the original idea for the powerups. It is now linked. This is part 2 of my Dream.Build.Play journal, where I outline what it’s like to learn the technical side of XNA and C#. You can find my first part here. As I…

Dream.Build.Play dev diary 1

I want to chronicle what it’s like to learn how to program. It has always been something that has interested me, and I’m impressed by people who can program. In the game development world programmers are the ones who hold the key to success. A game may be aesthetically pleasing or engross players in a…

Mega Man Prototype Video 2 Is Out

  You can find the first video here.  How I put this together is illustrated in the second development diary as well. The noticeable changes I’ve made in this version include: A post processing volume with: 1) Depth of Field – I have it focused on the pawn, and it gradually decreases as the distance extends radially. It’s…

Mega Man Dev Diary: Vol 2

UPDATE:  I’ve added my second prototype video shortly after I made this post. This is the second part of my developer diary series, which I plan to update on a weekly basis. You can find part 1 here, where I go over  creating the environment art. I’ve also posted a brief video displaying the collision of the…

First Bubble Man prototype video is up!

Wow, I’ve been writing like a mad man on here for the past two weeks! Anyway, here’s the first video I’ve posted for my Mega Man prototype. It’s half way through Bubble Man’s stage, and begins just after you drop into the water. The physics are way off, and I haven’t altered the values for…

Mega Man 2 Dev Diary: Vol 1

Inspired by Ben Kane’s excellent The Great Porting Adventure series where he illustrates the life of a full time independent developer porting an XBLIG title to other platforms, I’ve decided to keep a development diary of my own. Oh what’s that, you haven’t taken a gander at his? Well if you’re looking for the inside…