Indie Dev Podcast, Episode 25 – Ethan Lee, FNA
Listen to the podcast Download the .mp3 Subscribe via iTunes ———————– @DaveVoyles Subscribe to my startup, tech, and game dev newsletter
Listen to the podcast Download the .mp3 Subscribe via iTunes ———————– @DaveVoyles Subscribe to my startup, tech, and game dev newsletter
Listen to the podcast Download the .mp3 Subscribe via iTunes ———————– @DaveVoyles Subscribe to my startup, tech, and game dev newsletter
Listen to the podcast Download the .mp3 Subscribe via iTunes Sean Colombo has been making games for 15 years. After quitting college to run web-startup “LyricWiki”, he sold the site to Wikia in 2009. A couple years later he founded BlueLine Games to focus on making digital versions of award-winning board games. BlueLine’s flagship games…
Chris Charla, Director of ID@Xbox, discusses independent development on Xbox One and Windows 10. [00:57] – Who is Chris Charla [03:25] – What is ID@Xbox and how does it work? [04:58] – Windows 10 and the Universal App Platform [08:35] – Why be a part of ID@Xbox on Windows 10? [10:17] – What’s the…
In the past, I’ve been posting that week’s newsletter on here nearly immediately after it went out to your emails. What I’ve decided to do recently was send out the newsletter every TWO weeks instead of each week, and now post this once a month, thereby combining the newsletters. I have had a nice couple…
During this session I go over various tools and technologies for creating art assets for games, in both 2D and 3D. Some tools I cover include photoshop, crazy bump, and Unity. ———————– @DaveVoyles Subscribe to my startup, tech, and game dev newsletter
I’m sure the Xbox will always have a special place in the hearts of many of us, but it surely wasn’t Microsoft’s first foray into gaming. For nearly two decades prior to that, Microsoft’s DOS and Windows operating systems had games running on them. It wasn’t until the first implementation of Microsoft’s DirectX API for…
Unity, the popular middleware tools frequently used by game developers are not limited to creating compiled applications that run as an executable. Unity previously had a web player, which was a downloadable plugin that used ActiveX. Chrome killed support for NPAP (Netscape Plugin API), but announced it over one year ago. In April, with the…
We’ve got a Reddit thread for this, whith lots of conversation happening. For this ongoing event, I plan on illustrating a number of ways that you can get started in the gaming industry, regardless of your background. You don’t need to be a rock star programmer or have a degree in fine art to begin.…
I spent a lot of time watching YouTube. Actually, most of the time I’m just listening while it plays in the background, because so much of what I focus on is video game music. Here are just a few of the channels I subscribe to, and I plan on creating an additional list in the…